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When rendering the following scene, I don't understand the results:
If I use "media_interaction on" in the light_source, I got a red touch
on the image (as expected due to the red scattering media).
Whereas if I use "media_interaction off", I got a blue touch on the
image. Where does this blue come from? I'd expect the image to look like
no media was present at all when using "media_interaction off" on the
only light_source in the scene (as scattering media only works when
light is shining on it).
Here's the scene:
<POV>
sphere {
0,1 hollow
pigment { uv_mapping checker rgb 0 rgb 1 scale 0.01 }
interior {
media {
scattering { 1,rgb <1,0,0> }
density { rgb 1 }
}
}
}
camera { location 0 look_at -z }
light_source { 0, rgb 1 media_interaction off }
</POV>
Thanks for your help,
Florian
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