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"Samuel T. Benge" <stb### [at] hotmail com> wrote in message
news:405### [at] hotmail com...
> camera{
> fisheye
> right x*.7 up y*.7
> location<0,80,-80>
> look_at 0
> angle 20
> }
That's an interesting trick, I never knew you could use a fisheye lens like
that! I'm going to start using that in some of my scenes.
BTW, I've modified your definition so it takes account of the image dimensions:
camera{
fisheye
#local hyp=sqrt(image_width*image_width+image_height*image_height);
right x*image_width/hyp up y*image_height/hyp
location<0,80,-80>
look_at 0
angle 20
}
Cheers,
--
Tek
www.evilsuperbrain.com
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