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Discussed, perhaps. But not resolved, the way I see it.
There's no doubt in my mind that the default VS.NET 2003's C++ compiler is
sub-par, but it can be made to work with POV-Ray with minimal difficulty, so
I did. The fact that the code it produced is about 5% faster than the
POV-Ray 3.5 official release is interesting, but I presume POV-Ray 3.6 is
compiled with a newer version of Intel's compiler, so it should regain the
lead.
-Ryan
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