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Tim Nikias v2.0 wrote:
> Oh, and another thing: the modularity of the
> system allows that I can later add rotational-
> effects upon impact, sort of like a "small-
> objects-physics-simulation".
Ah yes, then it's indeed more than merely a particle system.
My system doesn't really have that many features. I gave up many things
basically to accomplish two goals:
1) Ease of use. My system is very user-friendly and the limited amount
of features has an influence on that.
2) Subset-framing and looping animations. This excluded a lot of
features actually, but I just like looping animations a lot... Besides,
I later earned good money on a task that required exactly this feature
of my particle system... :)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Mar 7**
POV-Ray Ring: http://webring.povray.co.uk
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