POV-Ray : Newsgroups : povray.binaries.animations : Tim's test scene passed [MPG1, 572kb] : Re: Tim's test scene passed [MPG1, 572kb] Server Time
18 Jul 2024 18:31:03 EDT (-0400)
  Re: Tim's test scene passed [MPG1, 572kb]  
From: Rune
Date: 10 Mar 2004 13:08:17
Message: <404f5991@news.povray.org>
Tim Nikias v2.0 wrote:
> Looks great! So you're my competition, eh? ;-)

I also tried out your test scene.

I compared to your posted animation which is rather different than what
the scene describes.
So instead of 18 seconds, it runs over 9 seconds, like yours. And
instead of 5 balls per frame, it uses 2, which I think is close to what
you must have used.

Total parsing time was 2 minutes and 3 seconds on my Athlon XP 1700+. I
didn't test it with the specifications in the scene file (18 seconds
long and 5 balls per frame), but I can upload the scene file if anyone
wants it. One thing that has major impact on the parsing time is that I
only used 20 calculation steps per second (less than one per frame).
Perhaps there are slight precision errors visible, but I still think the
animation shows that quite acceptable results can be obtained with very
few "samples".

A nice thing was that the parameters between the two systems seem to be
very compatible. I used:

#declare particle_bounce       = 0.75;
#declare particle_bounceturb   = 0.10;
#declare particle_friction     = 0.0;
#macro particle_gravity  (Clock,Point) <0,-9.81,0> #end

And it rendered with the attached result which is very much similar to
the one you posted. :)

Rune
--
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rune|vision:  http://runevision.com **updated Mar 7**
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Attachments:
Download 'particle_scene_rune.mpg' (565 KB)

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