> Now my particle system handles damping properly: the balls end up
> sliding (looks like rolling...). I was afraid that I need some
> conditionals to distinguish between slide/bounce state but "luckily" the
> same piece of code handles both cases.
>
> There is no friction at all. The speed along the surface normal is
> dampened by 30% every time a ball bounces off the floor.
Nice one! How do you do it to keep particles out of the objects?
And what's your "lucky" code which keeps particles sliding nicely?
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
Post a reply to this message
|