POV-Ray : Newsgroups : povray.general : Skin texture and hair? : Re: Skin texture and hair? Server Time
2 Nov 2024 13:17:21 EDT (-0400)
  Re: Skin texture and hair?  
From: Steve Shelby
Date: 9 Mar 2004 08:23:34
Message: <404dc556$1@news.povray.org>
Thanks for the suggestion. I havn't had time to check it out yet. I spent
the last week working on skin texture. It looks to me, though, that your
hair system is limited to the hair styles available on that website. Yes?
No?
Steve shelby

"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:zNAUvBAGfjRAFwk$@econym.demon.co.uk...

> I don't know about skin textures, but some of the most realistic hair is
> made by Kozaburo and is available free from <http://DigitalBabes2.com>
>
> It's designed to be used in Poser, but you can lift the OBJ file and the
> texture maps from the zip file, convert the OBJ to a mesh and render in
> POV by using a texture like
>
> #declare HairTex = texture {
>   pigment_pattern {image_map {jpeg "kyokohairmk3_tr.jpg" interpolate 2}}
>   texture_map {
>      [0 pigment {rgbt <0,0,0,1>}]
>      [1 pigment {image_map {jpeg "kyokohairmk3_blondtx.jpg"
>                 interpolate 2}}]
>   }
> }
>
> The way it works is that rather than modelling every single hair (which
> is tricky to do, takes AGES to render and doesn't tend to look very
> realistic) the hair is modelled as a number of layers of transparency
> mapped sheets. The individual hairs are drawn onto the transparency map
> image.
>
> I'll post an example in p.b.i of a POV rendering of his Kyoko Hair MK3,
> in which I converted the kyokohairmk3.obj file directly to a POV mesh,
> not using Poser at all, and applied the supplied transparency map and
> texture map as shown above.
>
> If you want to make your own realistic hair, I'd recommend grabbing
> copies of some of Kozaburo's creations and taking them apart to see how
> they work.
>
> -- 
> Mike Williams
> Gentleman of Leisure


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