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OK! I found out why my animation was intermittently getting a
fierce shadow-eating glare. I started commenting out little
sections at a time until I found the culprit. It's the grass!
Can you imagine that? Aside from a thousand mesh triangles,
the problem must be the txtGrass texture. If you could take
a look at it below and possibly suggest some way to fix the
intermittent glare problem caused by it, I would appreciate it.
Thanks for commenting, Chris! Maybe this is enough infor-
mation.
Here is the texture:
#declare Blanc1=rgb<0.90,0.81,0.81>;
#declare Green1=rgb<230,170,50>/255;
#declare Green2=rgb<110,160,8>/255;
#declare Green1=rgb<0.4,1,0.3>*0.4;
#declare Green2=rgb<60,160,8>/255;
// --------------------------------------
// Grass texture
// --------------------------------------
#declare pigSpotted =pigment {
spotted
color_map {
[0.0, 0.2 color Tan*0.1 color Tan*0.4]
[0.2, 0.3 color Tan*0.4 color Green1]
[0.3, 1.01 color Green1 color Green1*1.2]
}
}
#declare pigEarth =pigment {
spotted
color_map {
[0 color Tan*0.3]
[0.6 color Tan*0.3]
[0.6 color Green1*0.4]
[1 color Green1*0.4]
}
}
#declare pigGreen=pigment{Green2*1.3}
//#declare pigSpotted=pigment{Red}
//#declare pigEarth=pigment{Blue}
#declare txtGrass=texture {
pigment {
gradient y
turbulence 0.2
pigment_map {
[0.0 pigEarth]
[0.3 pigGreen]
[0.9 pigSpotted]
[1.00 pigEarth]
}
}
finish{ambient 0.01 diffuse 0.7 specular 0.2 roughness 0.015}
scale <0.001,1,0.001>
}
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cjameshuff-469067.16092108032004@news.povray.org...
> In article <404cdf7e@news.povray.org>,
> "Michael Robison" <zsp### [at] gtenet> wrote:
>
> > I've got a model of our house and the camera travels through the rooms.
> > I've developed a serious problem with the animation going from normal
> > in one frame to bathed in a glaring light in the next frame. What would
> > cause something I'm looking at in one frame to all of a sudden be
> > almost washed out in the next? The only thing moving in the animation
> > is the camera.
>
> Maybe you're seeing a highlight...too little information to really tell.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: <chr### [at] tagpovrayorg>
> http://tag.povray.org/
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