|
![](/i/fill.gif) |
> Off the game grid where they don't leave the light trails and aren't
> making 90 degree turns, they do lean into the the turns but I'm
> almost certain they don't on the game grid. If they were to lean,
> how would you match the light trail up with the rear tire?
Yeah, you're probably right. It was just a feeling I had.
> Thanks. Mine is made using a spherical texture pattern centered
> of the center of the rear wheel. I wasn't sure how to make the
> effect perfectly vertical like in the movie and have it continue
> around the corners and look right. Besides I sort of like them
> better this way. Call it a little artistic license. One problem with
> this effect though is if the bike ever traveled close enough to it's
> own trail it with 'light up' the part of the trail that its traveling
> next to in addition to the part that follows it. I'm applying this
> spherical texture pattern to the whole object and the light trail
> for any one bike is just one big object. Anyone have any
> suggestions as to the best way to fix that and allow a bike to
> travel close to its own trail.
Perhaps you could use uv_mapping on your texture, so it gets applied
2-dimensionally to the surface of the trail, instead of 3-dimensionally.
--
Tek
www.evilsuperbrain.com
Post a reply to this message
|
![](/i/fill.gif) |