POV-Ray : Newsgroups : povray.binaries.animations : My first posted animation... : Re: My first posted animation... Server Time
18 Jul 2024 18:29:35 EDT (-0400)
  Re: My first posted animation...  
From: Tek
Date: 6 Mar 2004 00:18:04
Message: <40495f0c$1@news.povray.org>
> Off the game grid where they don't leave the light trails and aren't
> making 90 degree turns, they do lean into the the turns but I'm
> almost certain they don't on the game grid.  If they were to lean,
> how would you match the light trail up with the rear tire?

Yeah, you're probably right. It was just a feeling I had.

> Thanks.  Mine is made using a spherical texture pattern centered
> of the center of the rear wheel.  I wasn't sure how to make the
> effect perfectly vertical like in the movie and have it continue
> around the corners and look right.  Besides I sort of like them
> better this way.  Call it a little artistic license.  One problem with
> this effect though is if the bike ever traveled close enough to it's
> own trail it with 'light up' the part of the trail that its traveling
> next to in addition to the part that follows it.  I'm applying this
> spherical texture pattern to the whole object and the light trail
> for any one bike is just one big object.  Anyone have any
> suggestions as to the best way to fix that and allow a bike to
> travel close to its own trail.

Perhaps you could use uv_mapping on your texture, so it gets applied
2-dimensionally to the surface of the trail, instead of 3-dimensionally.

-- 
Tek
www.evilsuperbrain.com


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