Heres what I've used in the past.
#declare FelbriggSand = texture {
pigment {color rgb < 1, 0.9, 0.65>}
normal {granite 0.2 scale 0.02
}
normal { bumps 0.4 scale 4
}
finish {
brilliance 1.6
specular 0.3
ambient 0.05
}
}
"bobby" <bob### [at] club-internetfr> wrote in message
news:4048affa@news.povray.org...
> Have you some examples of realistic water and sand ?
> particularly a sand well granulous and the froth of the see on the beach
.
>
> Thanks for your help .
>
>
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