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> to enable accurate detailing, as i watch it, the car seems to from
> start do , a right turn, a left turn, a second left turn and then ends
> with space/ displacement in the loop
Yes... its just a 4 second animation looped. This is still very much
a work in progress. There is a higher quality one posted here:
http://www.tron-sector.com/forums/default.aspx?do=top&id=274417
along with some more info.
> just prior to the right turn, the tail effect seems to fragment
> after the first left, i see a triangular shaped shadow, which i
> undersand, on the second left turn there appears a darker
> red triangle which i dont follow, unless you have another
> light source that causes it
Yes... there are a total of 4 light sources in this scene.
light_source {<4000,6000,-6000> White}
light_source {<-60000,30000,10000> 0.5*White}
light_source {<-5000,9000,-6000> 0.7*White}
light_source {<-60000,70000,-15000> 0.3*White}
In the link above I talk about game grid units.
1 game grid unit = 100 POV-Ray units.
The grid itself is this:
#declare Foo = function
{min(abs(x)-int(abs(x)),abs(z)-int(abs(z)),1-(abs(x)-int(abs(x))),1-(abs(z)-
int(abs(z))))}
#declare grid = plane {y, 0
pigment {
function { Foo(x, y, z) }
color_map {
[0 color White]
[0.01 color White]
[0.02 rgb <0, 0.05, 0>]
[0.98 rgb <0,0.05, 0>]
[0.99 color White]
[1 color White]
}
scale 500
}
normal { bumps 0.01 scale 30 }
finish {
ambient .1
diffuse .5
reflection .55
specular 1
phong 1
}
}
> anyway i could leave it running in lieu of a screen saver, been
> watching for 10mins do :-)
Thanks... I can do better. I'm still trying to add the lines to the
tail. Check out what I tried to do over in the newusers area and
let me know if you have any ideas.
> wish i knew more
Did I answer all your questions?
Carl
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