POV-Ray : Newsgroups : povray.general : Rendering meshes with unique color per face : Re: Rendering meshes with unique color per face Server Time
2 Nov 2024 13:19:17 EDT (-0400)
  Re: Rendering meshes with unique color per face  
From: Warp
Date: 3 Mar 2004 14:51:48
Message: <40463754@news.povray.org>
Christopher James Huff <cja### [at] earthlinknet> wrote:
> and no gamma correction.

  AFAIK that's what "assumed_gamma 1" does. The default is something else,
which means gamma correction is done to all colors specified in the
scene file.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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