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> No, max_intersections is per ray, while max_trace_level tells how many
rays
> can be there.
Sorry for being dense, but let me just think: I shoot a ray and hit an
object. When it gets reflected or refracted, I go to the next trace_level
until max_trace_level is reached. I still don't get what max_intersections
actually saves and why. If I'm annoying, then just settle it with "too
technical", okay? :-)
I guess I'd understand it, but I don't want to waste your time, so feel free
to tell me to bugger off. ;-)
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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