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Hi,
Marc Ellenrieder wrote:
> Maybe PovRay is not the right tool for this kind of task.
Let's have a look at this ...
Regards,
http://eureka.lutece.net
================================================================
// a simple cube
#declare model = mesh2 {
vertex_vectors {
8
< +2972.72000 , -2972.71900 , -2972.72000 >
< +2972.72000 , +2972.72000 , -2972.72000 >
< -2972.72000 , +2972.71900 , -2972.72000 >
< -2972.71900 , -2972.72100 , -2972.72000 >
< +2972.72100 , -2972.71800 , +2972.72000 >
< -2972.71900 , -2972.72000 , +2972.72000 >
< -2972.72100 , +2972.71900 , +2972.72000 >
< +2972.71800 , +2972.72100 , +2972.72000 >
}
texture_list {
12
texture{pigment{rgb <0,0,0.1>}}
texture{pigment{rgb <0,0,0.2>}}
texture{pigment{rgb <0,0,0.3>}}
texture{pigment{rgb <0,0,0.4>}}
texture{pigment{rgb <0,0,0.5>}}
texture{pigment{rgb <0,0,0.6>}}
texture{pigment{rgb <0,0,0.7>}}
texture{pigment{rgb <0,0,0.8>}}
texture{pigment{rgb <0,0,0.9>}}
texture{pigment{rgb <0,0,0.8>}}
texture{pigment{rgb <0,0,0.7>}}
texture{pigment{rgb <0,0,0.6>}}
}
face_indices {
12
< 0 , 1 , 2 >,0
< 2 , 3 , 0 >,1
< 4 , 5 , 6 >,2
< 6 , 7 , 4 >,3
< 0 , 4 , 7 >,4
< 7 , 1 , 0 >,5
< 1 , 7 , 6 >,6
< 6 , 2 , 1 >,7
< 2 , 6 , 5 >,8
< 5 , 3 , 2 >,9
< 4 , 0 , 3 >,10
< 3 , 5 , 4 >,11
}
}
camera {
perspective
location < -5352.586, -50926.453, +5382.069 >
direction < +0.104, +0.989, -0.105 >
up < +0.011, +0.103, +0.989 >
sky < +0.011, +0.103, +0.989 >
right < +0.989, -0.104, +0.000 >
angle 7.772
look_at <0,0,0>
}
background { color rgb <1, 1, 1> }
global_settings { assumed_gamma 0.7 ambient_light rgb <1, 1, 1> }
light_source { <-20, 400000, -20> color rgb <1,1,1> }
// Show the model
object {
model
finish { ambient 1.0 diffuse 0.0 }
}
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