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I recommend Jaime Vives Piqueres' lighting system, which supports real world
lighting values and colours:
http://www.ignorancia.org/t_lightsys.php
The bit I use the most is his Kelvin() macro, where you pass in a colour
temperature and it gives you rgb values. The sun has a colour of around
Kelvin(5500).
If you want to look at my best sunny lighting setup, you can download the source
for my "grassy" image:
http://www.evilsuperbrain.com/gallery/showimage.php?name=finished/grassy
It has a "dome" of 8 blue lights with one strong directional one.
Cheers
--
Tek
www.evilsuperbrain.com
"John M. Dlugosz" <wtb### [at] sneakemailcom> wrote in message
news:4042abf5@news.povray.org...
> It's been a while since I've used POV, but I'm confortable
> enough so I don't need hand-holding answers and I can look
> things up in the docs when pointed in the right direction.
>
> I'm rendering a Gazebo, and I want it to be in bright Dallas
> sunshine. So, one light source in the right spot, and yow,
> the contrast is too high. The shadows are too dark. Yea,
> it really does look like that, but the eye adjusts as you
> look around. I tried turning up the ambient light setting
> but it doesn't look good. I threw in a fill-light with
> "shadowless" and it does help.
>
> But any more expert suggestions? Real light is the bright
> sun plus a general glow from the whole sky. A huge area
> light would be inefficient. The "ambient" light is much
> less under the roof than outside, but there's no direct way
> to say that that I recall.
>
> --John
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