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> i think i already saw a picture where someone used an imagefile as a
> texture, but i can't find anything about it in the manual. what i want
> to do is render a picture, use it in another picture as a texture, use
> this picture again in anoter one... and so on... to create a kind of
> infinity-effect :)
If you look in the docs, search for "image_map". There are several types of
file-formats POV-Ray understands and several ways to do this. My approach
would be to create a simple #if-statement:
#if (file_exists("image.ext"))
#declare Texture = texture{With_ImageMap}
#else
#declare Texture = texture{Without_ImageMap}
#end
For "image.ext" I'd put the output of the current file, e.g. for
"project.pov" this would be "project.ext" where "ext" is either tga, png,
bmp, or however you set POV-Ray to Output your images.
So, once the image is created, it'll use it as image_map and overwrite it.
Render the that scene several times and voila: image in image in image in
image...
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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