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Christopher James Huff wrote:
> In article <4040c3be$1@news.povray.org>,
> Jim Charter <jrc### [at] msncom> wrote:
>
>
>>I am getting a render time error "too many nested textures". Can anyone
>>explain what is happening? How many are too many, and what does POV
>>consider to be a nested texture? Afaik, I am not using syntax such as :
>
>
> It appears to be something to do with warping normals, something that
> was added after 3.1. My first guess is that earlier versions didn't warp
> normals when the texture was warped...this code was written to fix it,
> but the programmer was lazy and it can only handle 100 textures at once.
> It refers to nested texture evaluations, not nested textures...I'm
> guessing you'll hit it if you have a chain of more than 100 evaluations
> of transparent patterned textures along a ray.
>
Thankyou Christopher. That makes sense. I think. By normals you are
refering to the normals of the triangles in the mesh.
If I have:
mesh {
triangle {}
triangle {}
triangle {}
triangle {}
texture a
}
Is that one evaluation, or up to four?
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