I am getting a render time error "too many nested textures". Can anyone
explain what is happening? How many are too many, and what does POV
consider to be a nested texture? Afaik, I am not using syntax such as :
texture {
texture {
texture {
transparent
....
}
}
}
What I am doing is:
union {
mesh {
texture {
transparent
}
}
mesh {
texture {
transparent
}
}
... many many of these
}
But it seems odd that it happens at render time.
Thanks.
-Jim
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