| I am getting a render time error "too many nested textures".  Can anyone 
explain what is happening?  How many are too many, and what does POV 
consider to be a nested texture?  Afaik, I am not using syntax such as :
texture {
	texture {
		texture {
			transparent
			....
		}
	}
}
What I am doing is:
union {
	mesh {
		texture {
			transparent
		}
	}
	mesh {
		texture {
			transparent
		}
	}
	... many many of these
}
But it seems odd that it happens at render time.
Thanks.
-Jim
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