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In this animation I just want to show off one of the features the System
will have: when a particle hits an object, it may call a macro, which in
turn may add new particles to the System. The macro can be applied generally
to a particle, but it can also be set that when a certain particle hits a
certain object, a certain macro gets called (many certainties there, huh?).
So far, I've only implemented that once a particle his an object, and that
object has an impact-macro attached to it, that macro gets called. Here this
produces the orange/yellow glows which act more like a fluid than like
bouncy particles, that is because their settings are of a different make-up.
Nontheless, all particles are run from within one core structure, so it's
not like I've included the same script twice or such to make this possible.
I'm open for suggestions (though I do have quite a many features in my head
that I want to implement eventually, so maybe yours are already there), but
for now, I gotta go work. Enjoy!
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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Attachments:
Download 'enhancements.mpg' (367 KB)
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