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In article <g82### [at] tritonimagicode> , Christoph Hormann
<chr### [at] gmxde> wrote:
> AFAIK the use of interior_texture depends on the normal direction and
> the normal direction of a flat triangle in a mesh depends on the order
> of vertices. In case of a smooth triangle this is of course more
> complicated, you probably can even create triangles with partly
> interior_texture and partly not.
Nope, the way interior_texture is currently implemented it won't work as
expected with meshes.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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