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I'm not sure I understand...
If, every time the particle is pulled down by gravity, it is brough back
up immediately (before the positions are represented on the screen),
then why is the hopping visible in the animation?
And if it isn't visible, then what is the reason that you want to avoid
it?
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
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