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"Christopher James Huff" <cja### [at] earthlink net> wrote in message
news:cjameshuff-29D3EA.18365917022004@news.povray.org...
> In article <403256d8$1@news.povray.org>,
> "Norbert Kern" <nor### [at] t-online de> wrote:
>
> > why you use "assumed_gamma = 1;" when you actually use a value of 2.2 or so?
> > This was also true for each of your excellent example images for your
> > Maklecloud macro.
>
> Hmm? You're supposed to use assumed_gamma 1 for new scenes...it only
> exists to provide a way to correctly render scenes designed without
> gamma correction.
Then why isn't 1 the default?
maybe a stupid question, I don't really fully understand that gamma-stuff :-/
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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