POV-Ray : Newsgroups : povray.general : --- : Re: Efficiency! :-) Server Time
13 Aug 2026 03:15:25 EDT (-0400)
  Re: Efficiency! :-)  
From: Hughes, B 
Date: 17 Feb 2004 10:17:44
Message: <40323098$1@news.povray.org>
"Darren" <dne### [at] sanrrcom> wrote in message
news:4031b12d$1@news.povray.org...
> Hughes, B. wrote:
> > things since a #default {texture {pigment {color rgbt 1}}} would have
done
> > the same thing.
>
> Except then, if I accidentally leave the texture off of something, I
> won't get a warning and I won't see what I added, right?

Yep. Good point.

> > Adding an identical texture
> > to 100 separate objects individually is too cumbersome.
>
> Cumbersome for me, or for the tracer? I've written a macro processor. It
> was a one-line change to find and change the objects.

I meant both. As Mike has said, using separate texture statements for each
object uses more memory and time, although that's not much of a
consideration anymore unless the object number is quite large.

Big dummy that I am, I ignored the fact you were trying to do this with
version 3.1 so I should have been more careful about what I suggested.
Having seen now that you were willing to use 3.5 instead... About the
slowdown from lights you're experiencing, you might be able to use sets of
'light_group' for certain parts of your scene. You mentioned separate floors
of the building, so that could work out fine as long as there aren't any
places where the floors are visible to each other. This is why I thought it
strange no one was saying to use light groups, so I reread this thread from
the beginning.  ;-)

Bob H.


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