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"Darren" <dne### [at] sanrrcom> wrote in message
news:40311547$1@news.povray.org...
>
> > also want to use cutaway_textures in the CSG statement, I believe so
anyhow.
>
> Ah! That must be new in 3.5? Cool. That's exactly what I'm looking for.
> I'll need to go fix all my rgbt<1,1,1,1> to cutaway_textures. Thanks!
Yikes! Don't go putting something into each and every box primitive to fix
things since a #default {texture {pigment {color rgbt 1}}} would have done
the same thing. In fact, simply another texture statement (the one used for
the wall) added to the end of the entire CSG statement will also work and
still retain any other textures already applied. Adding an identical texture
to 100 separate objects individually is too cumbersome.
The cutaway_textures keyword also goes in the end of the CSG statement, not
into individual objects, so you only need it once for a CSG difference. Not
going to help for unions though. I suppose you might have already learned
all this, I just wanted to clarify things.
--
Bob H.
http://www.3digitaleyes.com
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