POV-Ray : Newsgroups : povray.binaries.animations : Creating tunnels... (MPGs, 2x126 kb) : Re: Creating tunnels... (MPGs, 2x126 kb) Server Time
19 Jul 2024 00:51:07 EDT (-0400)
  Re: Creating tunnels... (MPGs, 2x126 kb)  
From: Rune
Date: 11 Feb 2004 10:45:17
Message: <402a4e0d$1@news.povray.org>
Tim Nikias v2.0 wrote:
> With the technique you mentioned, and have to do
> some inbetween calculations to get the desired
> angles, like projecting the forward vector onto
> a plane with the sky-vector, thus getting vectors
> with which I can calculate the "internal" spin to
> get the up-vectors lined up...

I'm not sure I understand. Why do you need any sky-vector in the first
place? Why do you need to know anything about the spin of the tunnel?

> It's my perspective on things that stands in my
> way of finding efficient solutions for problems
> like these. Don't play around with vectors,
> matrix-transformations and angles enough, I guess...

Playing around with those have often proven to be very handy for me...
;)

Rune
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