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Rafal 'Raf256' Maj <spa### [at] raf256com> wrote:
> #macro matGlass()
> material { _matGlass }
> photons { ... }
> #end
> object { xxx matGlass() }
That's a good idea, but I wonder if the 'photons' block should
be a part of the 'material' block...
How would this look like?
material
{ texture { ... }
interior { ... }
photons { ... }
}
OTOH this would introduce the problem of a material which always is
a target for photons even when you don't want to. There should perhaps
be a way of turning it off for specific objects...
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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