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"Tim Nikias v2.0" <tim.nikias (@) nolights.de> wrote in message
news:402443f5@news.povray.org...
> > Professional stones are made from (clam) shell and slate, more everyday
> > stones are glass (and cheap sets are plastic). I don't think marble is
> > used for stones.
>
> Heh, I guess someone misunderstood me here... :-)
>
> If I'd be asking about actual and real stones, I would have posted to
> off-topic. What I meant was modelling them in CSG, using spheres and
> cylinders, filling them with media to achieve a marble-like texturing.
We're
> on POV-Ray newsgroups, and "general" generally applies to things related
to
> poving in general, or am I mistaken? :-)
Here's a quick one-off that might help you in the right direction:
#include "colors.inc"
light_source
{
<-20, 100, -100>
color White
}
light_source
{
<20, 100, 100>
color rgb <0.2, 0.3, 0.4>
shadowless
}
camera
{
location <0, 3, -6>
look_at <0, 0, 0>
}
#declare piece =
sphere
{
<0, 0, 0>, 1
scale <1, 0.4, 1>
}
#declare white_piece =
object
{
piece
pigment
{
wrinkles
color_map
{
[0, rgbf <0.7, 0.7, 0.7, 0.1> ]
[1, rgbf <1, 1, 1, 0.1> ]
}
scale <020, 0.2, 0.2>
}
finish
{
specular 0.6
reflection 0.1
}
}
#declare black_piece =
object
{
piece
pigment
{
color rgb <0.24, 0.24, 0.24>
}
normal
{
wrinkles
scale <0.4, 0.05, 0.4>
}
finish
{
specular 0.2
reflection 0
}
}
plane
{
y, 0
pigment
{
checker rgb <0.6, 0.5, 0.4> rgb <0.5, 0.4, 0.3>
scale <2.5, 1, 2.5>
}
finish
{
specular 0.5
}
}
object { white_piece rotate 30*y }
object { white_piece rotate 2*y translate 2.5*x }
object { black_piece translate -2.5*z }
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