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"Matthew Pace" <mat### [at] earthlinknet> wrote in message
news:matthewpace-9E3040.22433104022004@news.povray.org...
> Things I have checked:
> Sphere is within camera view
> Media is on
> Radiosity is effected by media
Ahh, but you didn't check that the sphere containing the media was hollow ;)
after messing with your scene a bit, I would suggest simply using small
cubes with an orange light source inside (maybe emitting media in the
cracks) to get the effect you're looking for. It doesn't look like
Radiosity + high ambient will create the "light" to be scattered. You need a
true light source for this.
Example:
sphere
{
<1.5,1.5,1.5> 8 hollow // Must be hollow for media
pigment
{
color rgbf 1
}
interior
{
media
{
//absorption .5
//emission <.2,.2,.05>
scattering
{
3
color rgb .1
extinction 0.0
}
/*density
{
bozo
color_map
{
[0 color rgb 0]
[.5 color rgb 0]
[1 color rgb 1]
}
} */
}
}
}
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