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The problem with my question is that I dont know what to ask for! My
tabletop scenes always seem rather flat and boring, I was wondering if
there is a quick piece of pov code for a decent light source. I've tried
area lights which give me a nice penumbra.
Is there a common light source object out there somewhere that many people
use in tabletop scenes that I dont know about?
"Warp" <war### [at] tagpovrayorg> wrote in message
news:4020d37f@news.povray.org...
> Felbrigg <som### [at] microsoftcom> wrote:
> > Can anyone give me pointers for lighting. If I want to light an object
on a
> > tabletop, is there a quick way of getting a realistic sunlight on it.
I've
> > tried making my light source yellowish ( the suns yellow/orange isnt
it )
> > but I still end up with artificial looking lighting.
>
> That's because sunlight is white.
>
> What do you mean by "realistic sunlight" other than a white light source
> far away (or using parallel light)?
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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