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Hi,
Spilled water is a tricky one. The outside edge of the puddle would have to
be irregular but rounded. A spline wrapped round with the end joined
should take care of that. Then you have to have fill the middle of the
spline! A rounded prism (Section 3.4.3 of help) should sort that for you.
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3fcb63be$1@news.povray.org...
> "pat" <nomail@nomail> wrote in message
> news:web.3fcb3585f292a20daa29390b0@news.povray.org...
> > hello guys,
> >
>
> Hi Pat,
>
> > i'd like to simulate water (or any other liquid) spilled on a plane.
> > i thought i could make some flat cylinders and let them flow into
another
> > with
> > the blob command, but now it looks more like pudding, because the blob
> > changes the y value too, and i now have some small hills flowing into
each
> > other. is there any better way to achieve this?
> > i'd like to have something like a small lake, not many small drops (like
> > from rain or so).
>
> For a start, I'd take a look at Rune's blob-tutorial, which covers many of
these
> issues...
>
> http://runevision.com/3d/blobs/
>
> BTW lot's of other goodies at Rune's - check out:
>
> particle system:
> http://runevision.com/3d/include/particles/
>
> and, if you've got the bandwidth, the following knock-yur-socks-off
animation...
> http://runevision.com/3d/anims/ws_spider.mpg
>
>
>
>
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