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Tim Nikias v2.0 wrote:
> I've noticed though that it isn't truly pixel perfect.
> When I use up y*100 and right x*700 I'd expect x*-350 to
> be at the left edge and x*350 at the right. Still, x*-340
> isn't at pixel 10 (counting from left).
I've had the opposite experience. See this example scene:
// 100% pixel perfect without antialiasing
// +w160 +h120 -a
// 100% pixel perfect with antialiasing method 1
// +w160 +h120 +a0.1 +am1 +r6
// very small bleed with with antialiasing method 2
// +w160 +h120 +a0.1 +am2 +r6
#declare W = image_width;
#declare H = image_height;
camera {
orthographic
location -100*z
right W*x
up H*y
}
#default {finish {ambient 1 diffuse 0}}
plane {-z,0 pigment {checker rgb 0, rgb 1 scale 5}}
sphere {-30*x, 20 pigment {red 1}}
box {-20,20 translate 30*x pigment {blue 1}}
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Dec 30**
POV-Ray Ring: http://webring.povray.co.uk
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