POV-Ray : Newsgroups : povray.programming : Compiling Pov-Ray and a suggestion: : Re: Compiling Pov-Ray and a suggestion: Server Time
3 Jul 2024 05:37:56 EDT (-0400)
  Re: Compiling Pov-Ray and a suggestion:  
From: Severi Salminen
Date: 21 Jan 2004 10:15:51
Message: <400e97a7$1@news.povray.org>
> Sorry, I wasn't precise. I know what Intel C++ Compiler is :-) Codemax is
a
> name of editor component used in POV-Ray for Windows GUI. It isn't linked
with
> POV-Ray, it exists in separated DLL. Just rebuild that DLL with your
changes
> and work with new features and the same raytracer. I did not tested it
thought
> I have worked without editor in the past so it is already well separated
(see
> section "1.10.8.2.4.1  Use Editor" in manual).

If that is the case, then I take my words back. But I'm still confused. I
made same minor alterations to editor code and it really produces only one
single pvengine.exe file that includes everything - not a separate DLL. Or
are we using the words "editor" and "GUI" differently? Maybe I'm talking
about the GUI instead of the editor. Is the editor in separate DLL and GUI
and POV-engine in the same executable?

Here is  my goal:

I just wanted to see the current pps (pixels per second) readout every
second or even after drawing every row. Normally it shows the reading only
if the last line took longer than 9 secs to render. I want to see it all the
time - I don't mean the total average readout at lower right corner. I only
removed the if-condition from the sources (I don't remember the exact file
now) and recompiled. It obviously produced only pvengine.exe.

If I'm really talking about GUI, then: it would be a nice option, if the
_GUI_ and the POV-Ray engine itself could be compiled separately.

I hope it went right this time ;-) It's a pity I'm now on a different
computer so I can't test this. I really tried it only one time so there are
good changes that I missed something :)

Severi S.


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