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Tim Nikias v2.0 wrote:
> With Wings3D, eh? I've been fiddling around with that modeller lately as
> well, simply because I want to get some experience on modelling. Won't go
> very far professionally if I don't do some mesh-modelling and just stick to
> POV-Ray's CSG and script-based meshes. Not that I really want to become a
> pro in that area, but you never know...
Cool. Well obviously some people have worked hard to put mesh support
in POV. So why not model mesh and render in POV? Modellers used to be
expensive and hard to find but not so anymore. Seems they are
everywhere now. They must be teaching how to do that in Computer
Science school these days. Actually I also find the idea of doing still
life with csg and procedural textures also very compelling. But when
Wings came on the scene I was getting into some complicated transparent
textures which took a long time to render and often crashed my machine.
Modelling in Wings was faster and didn't crash as much and I have a long
time interest in the figure art tradition anyway. It is fascinating how
the world of commercial illustration has completely coopted that
tradition and now with computer animation is having its day in the sun.
Its presence is hard to ignore and while some amateurs are taking some
interesting directions, the whole hobbiest thing seems to be basically
riffing on the directions the commercial world takes.
>
> Anyway, do you have any good links where they explain a little about
> modelling?
The tutorials thread on the Wings forums is a good starting point.
http://pub161.ezboard.com/fnendowingsmiraifrm7
Let me emphasize 'starting point' not 'end point'. I used to go there
with no purpose in particular except that I wanted to study modelling
and I'd start linking around. I found it at least as effective as
google searching
There is a modelling forum at CGTalk
http://www.cgtalk.com/forumdisplay.php?s=614386f96e8a33186aeee9460ae3f376&forumid=25
also a Wings / Blender forum there that has a couple of "tutorials" threads
http://www.cgtalk.com/forumdisplay.php?s=614386f96e8a33186aeee9460ae3f376&forumid=83&pagenumber=1&sortfield=lastpost&sortorder=desc&daysprune=100&x=10&y=14
I found the boards at CGTalk to be pretty lively and the talent that
shows up for their "challenges" looks pretty good to me. There is a
moderator over there, Leigh van der Byl
http://leigh.cgcommunity.com/
who's a lot of fun. Wears body jewellery and gets the boys all stirred
up. She's a poly-by-poly modeller by comparison
There is also a Wings forum at Renderosity
http://www.renderosity.com/forums.ez?Form.sess_id=3655170&Form.sess_key=1062811609
As far as actual tutorials, I am very stingy with my time I guess. I
only really studied this tutorial. Wiro contributes to CGTalk also.
This tut gives you a pretty coherent set of mechanics and also keeps in
site the higher purpose of creating form. But again, my specific
interest is in organic subjects.
http://www.secondreality.ch/tutorials/modelling/head.html
Famously there is this link:
http://cube.phlatt.net/forums/spiraloid/index.php
It's not just that Bay Raitt shows up. It's also that it tries to treat
modelling, or what they call "digital sculpting" as a study in itself.
And further, what they mean by it is what is commonly called "box
modelling" which is to start with a primative, usually a "box" and
selectively cut the faces to create your shape, always keeping the major
volumes in mind. This technique resonates with me because it seems
related to classical drawing techniques that I've always studied and
admired. ( Find the major plane break, then the secondary plane breaks
and so on ). This technique is championed by Raitt (along with some talk
about "edge loops" which I still don't get), and is a technique that
Wings is particularily adapted for. Wings, as you know, must always
produce closed, volumetric meshes with no open edged polys. Wings'
fairly stripped down tool set is oriented to face cutting and extruding.
Further more Wings is written to resemble Mirai, a tool that as I
understand it, Raitt has some involvement with developing. I have even
seen him show up on the Wings boards and offer Bjorn some encouragement.
So Wings does seem to have some congruence with the commercial world.
>
> PS: Attached one of my first feeble attempts. :-)
>
>
I remember seeing that tutorial I think ;) Nice job.
If you keep it up, I think there is only good news for you. I have
found that I have progressed even though I took a long hiatus from it
back when I was writing my little irtc 'reviews'. When I tried
modelling figures for Gena's Capriccio project I sort of hit a wall.
But I'm seeing some gradual prgress. You will too.
-Jim
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