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Greg M. Johnson wrote:
> Okay, perhaps I wrongly assumed "silverback" meant "old monkey."
>
> But the hair doesn't look like that on an old monkey. Perhaps it needs
> specular.
>
>
Now that I have a book to look at, the hair seems to vary a lot, even
between individuals in a species. The source photo I was using did seem
to show pretty scraggy hair, which I took to mean "old" also. Other
chimps have more tuffed hair, in others its softer, more aligned in
waves. None look quite as wiry as in my picture though.
I was trying to get a wavy effect by distorting the hairs based on a
smooth pattern like bozo. But it didn't work as expected. I think I
may be amplifying the distortion to much. Indeed, I added reflection,
but left the specular at default, it was late.
I adopted your three-sided, segmented mesh technique to build the hair.
But I based each hair individually on a spline. This alllows me to
start with a specific root point, and a spedific end point. Some
splines just behave in a wacky way though. That is the main reason that
the segmenting sometimes shows. Hopefully on my next pass I can improve
all this. It's a slow process because I try to move forward on each
problem in turn. Refine the modelling. Then the uv texture mapping,
then the hair generation, then the lighting vs finish, then the eyes,
etc. I am also hoping to integrate your hair macros in the process also.
-Jim
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