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Slime <fak### [at] emailaddress> wrote:
> The real problem is that *aliasing* causes artifacts.
What do you mean? Antialiasing *removes* artifacts. Aliasing artifacts,
to be more exact.
produces a more photorealistic image.
If a starfield is based on making a pigment with white spots of
size 1/100 of a pixel, what do you expect antialising to do?
The fact that such 1/100 size of a pixel spot covers the whole pixel
is an artifact. Being that small it should be almost invisible, and
that's what antialiasing does.
This trick relies on the artifact (which antialiasing tries to correct)
and thus no antialiasing can be used with it.
In other words, the starfield pigment is based on an artifact. It's not
antialising which causes the artifact.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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