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Claudio Pozzoli wrote:
> Hi all ; )
> I would like to show the results of my work on liquid simulation; well,
> just a little animation about a breaking dam problem in a complex
> environment and the following inflow of water through a pipe from a
> higher tank. Physical simulation has been realized using Smoothed Particle
> Hydrodynamics. The triangle mesh exported in PovRay for the final
> rendering is an approximation (Marching Cubes here), of the isosurface
> defined selecting an appropriate value over the global
> scalar field generated by the particles. I know... the liquid is a little too
> much viscous to be real water, but it's a "problem" of the method (I'm
> gonna give some explanations if you're interested in) and I'm investigating
> a way to work it out.
>
> What do you think?
It looks very good. If you wrote the simulation engine yourself i guess
a lot of people here would be interested in it.
Note that you don't need to generate a mesh from the scalar field,
POV-Ray can directly render isosurfaces. I did renders of fluid
simulations before by generating a density file from the simulation data
and using it in an isosurface.
Christoph
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POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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