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wrote:
>
> Wouldn't something like that work?
>
>(sin((x+(floor(y)%2)/2)*2*pi)+0.9+noise3d(x, 0, 0)*0.1) *
>(sin(2*y*2*pi)+0.9) * z
>
> (with a threshol of 0)
>
> Completely untested though...
>
> OTOH, you do have a "random" function (noise3d) and a modulus funtion
>(it's written %) in isosurfaces
>
Thanks Jerome, I didn't know about the % (or had forgotten :-) and as you say
noise3d is a random function. Tried your function and it has bugs but could be
made to work. I have other ideas now and am about to give them a try.
----------------------
dav### [at] hamiltonite com
http://hamiltonite.com/
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