|
|
Here is a final appearance of my implementation of blur/proximity/surrounding
pattern in 3.5. Now it is smooth, accurate and works with any finite object.
I'm still optimizing it but as soon as possible I'll start what was my
intention at begining: universal beveler with slope controlled by spline with
output to function, heighfield, isosurface, mesh and file-mesh.
ABX
--
disc{z,-z 5#macro O()asc(substr("-+((1*(,1,/.-,*/(,&.323/'1"e,1))*.1-4#declare
e=e-1;#end#local e=26;pigment{#local g=function(_){ceil(_)-_}function#local//X
k=function{pattern{object{sphere_sweep{linear_spline 13#while(e>0)<O(),O()//AB
>.01#end}}}}{k(g(atan2(x,y)),g(ln((y+x)^2+1e-5)),0)}}finish{ambient 1}}//POV35
Post a reply to this message
Attachments:
Download 'best.png' (34 KB)
Preview of image 'best.png'
|
|