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In article <web.3ffdb4441a5e445c4e1f4eb10@news.povray.org> , "m1j"
<mik### [at] hotmailcom> wrote:
> It is nice to know the aim was for ease of use but it would still be nice to
> be able to use data generated in other programs directly in POVRay with out
> having to convert lots of files outside of POVRay. What I was trying to do
> was read an OBJ file and build a mesh2 object during render time. This
> would give me direct access to the vertices with out having to spend the
> time converting.
>
> But alas it seems this is not to be. It must be too far outside the intent
> of POVRay.
Honestly, writing a program that con be compiled or processed by a fast
interpreter do convert the OBJ file into a format #read will handle will
give you a lot of benefits. One is that parsing complex directives in
POV-Ray takes a lot of time, simply becaus ethe parser of POV-Ray is not
optimised for this at all. This in turn will gives you a lot more time
actually render...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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