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Nothing new, but:
In FAQ at
http://tag.povray.org/povQandT/languageQandT.html#blurredreflection it
is suggested that a good blurred reflection can be achieved using
averaged textures. That is true, but they can also be achieved a lot
faster using normals, for example:
finish {reflection 0.6}
normal {
bumps 0.16 // This obviously controls the amount of blur
scale 0.00001 // This must be small enough compared to scene scale
}
The key issue is to use good antialiasing with enough depth. Without AA
it looks very, very bad no matter what values given above. With AA
method 2 and depth=4 it starts to look very good. I think this should be
added to FAQ?
Severi S.
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