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// why does the position of the light at something other than the origin
// necessarily move the looks_like target object?
#declare greencyl=
cylinder{0,<0,180,0>,60
texture{ pigment{green 1} finish{reflection 0.3 phong 1 }}
rotate 30*y
no_shadow
}
light_source{100*y green 1 looks_like { greencyl} translate -100*x}
light_source{50*y green 1 looks_like { greencyl} translate 100*x}
plane{y,0 pigment {rgb 1}}
camera {location<0,230,-500> look_at 100*y }
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