POV-Ray : Newsgroups : povray.general : motion blur in POV : Re: motion blur in POV Server Time
2 Nov 2024 17:19:44 EDT (-0400)
  Re: motion blur in POV  
From: Anto Matkovic
Date: 27 Dec 2003 19:37:39
Message: <3fee25d3@news.povray.org>
> > Is there a way for motion blur between frames of animation in POV, like
in
> > commercial animation apps?
>
> In the official version, the only way to do motion blur is to post
> process several frames together.
>
So how I can post-process several frames together, efficiently, just with
POV?. I remeber winner of 'physics and math' IRCT round,
http://www.irtc.org/stills/1997-06-30.html , or
http://oz.irtc.org/ftp/pub/stills/1997-06-30/chainrea.txt but the way used
there isn't very efficient...
>
> I'm not sure what you're thinking of here. The MegaPOV motion blur was
> real motion blur, done by sampling the object at different times.
>
I know that, I was using that, but I need sampling between frames...
>
> The lack of motion blur is the most serious problem with using POV in a
> production workflow?
>
Well, I used POV in production workflow, for static backgrounds for video
games - not very seriuous :)... because 3dsMax 3  in my firm was very
strange for me in these times, for doing something realistic. We were
thinking
about POV for animations without characters, and we found that is possible
to do rendered passes
by object-layer with different inc files , even color passes with some
adjusting of materials. Just for example, everyone who downloaded a free
Softimage XSI EXP demo knows that this app. doing color passes just by
'overriding' the materials....POV-Ray rendering speed was a quite OK.... But
motion blur was a really problem.....
I do not using POV today in my job, beacuse there is a free vRay for Max,
with blazingly fast radiosity, and it's a raytracer...
Oh sure, there are a lot of other problems for using in production, I think
the most serious is: POV cost nothing, it's a simply out of market...
>
>
> What does boned animation have to do with motion blur?
Nothing :), except this kind of motion blur is usually hardest to compute,
because app. need to calculate positions of all vertices, instead of
position of whole object ; only I want to say that this kind of animation
have no sense with POV, especially when we have a free Blender...


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