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Is there a way for motion blur between frames of animation in POV, like in
commercial animation apps?
In any way, using raytrace sampling of time, or simply 2d fast-rough motion
blur by comparation of images.... anything....
I don't think of 'static' motion blur well known from megaPOV.
Regarding previous posts about POV in production workflow, this seems to me
the most serious problem.
POV with SDL and tons of mathematical shapes, theoreticaly :) looks like a
powerfull tool for procedural (non hand made) animation...
effects, explosions, clouds, waterfalls, mechanics.... everything *except*
character animation with bones etc.
Anto
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