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In article <pan### [at] gmxch> , Christian Walther
<cwa### [at] gmxch> wrote:
> i.e. because right and up are so long, |right.up| > epsilon. Maybe the
> vectors should be normalized before taking their dot product, or something
> like this.
Which would introduce other precision problems :-( Probably scaling EPSILON
up rather than the vectors down would help. Any any case, the warning as
displayed is valid because they vectors are really not perpendicular. So
they scene should be adjusted to use shorter vectors, which result in more
available precision.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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