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Gilles said in the other thread that povray was not suitable for the
production workflow of a movie studio.
I guess I don't understand. Couldn't you simply code-up a situation that
would be suitable? For example, in my animations right now, I have separate
include files for each character's motion, texturing, and physical
construction. Couldn't I hire two character animators to work on the
movement of each character in a scene, a 3D'er to do the texturing of
costumes, and a modeller to build each character, another to work on the
set and its lighting. At the end of every day, I collect the latest draft
of the *.INC files they've been assigned to work on, and do a 320x240 render
overnight. On weekends, I might do a fullscreen render. That's sort of
how I do it now, 'cept there's one employee working on non-cash contests.
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