POV-Ray : Newsgroups : povray.programming : Improved intersection routine for CSG-Intersection objects : Re: Improved intersection routine for CSG-Intersection objects Server Time
8 Jul 2024 19:28:10 EDT (-0400)
  Re: Improved intersection routine for CSG-Intersection objects  
From: Thorsten Froehlich
Date: 18 Dec 2003 16:45:00
Message: <3fe21fdc$1@news.povray.org>
In article <3fe2128a@news.povray.org> , Wolfgang Wieser <wwi### [at] gmxde>  
wrote:

>> I almost assumed you did.  However, node that having just a pointer to an
>> "internal" object is just terrible design, and if you use this to hide
>> something "private" behind another interface, C++ is not the language you
>> want to be using!
>>
> Ah really?! Have fun reading the STL code :p

It really depends on which STL you are talking about.  Certainly the M$ STL
implementation is rather ugly.  There are much better ones.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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