POV-Ray : Newsgroups : povray.programming : Improved intersection routine for CSG-Intersection objects : Re: Improved intersection routine for CSG-Intersection objects Server Time
6 Oct 2024 15:20:07 EDT (-0400)
  Re: Improved intersection routine for CSG-Intersection objects  
From: Thorsten Froehlich
Date: 14 Dec 2003 17:34:22
Message: <3fdce56e@news.povray.org>
In article <3fdcbe02@news.povray.org> , Wolfgang Wieser <wwi### [at] gmxde>  
wrote:

> Pointers are the most useful thing in C and you cannot get around
> them in C++ if you want to keep fast performance.
> All that guided stuff I've heared yet is both slow & fat.

I don't know which implementation you are refering to, but neither the two
leading compilers for Windows nor the two leading compilers for Mac OS have
such a problem.  In fact, it is really hard to make auto_ptr use slow
anywhere if the compiler supports at least the most trivial of
optimisations...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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