POV-Ray : Newsgroups : povray.programming : Improved intersection routine for CSG-Intersection objects : Re: [OT] Re: Improved intersection routine forCSG-Intersectionobjects Server Time
6 Oct 2024 14:03:26 EDT (-0400)
  Re: [OT] Re: Improved intersection routine forCSG-Intersectionobjects  
From: Severi Salminen
Date: 13 Dec 2003 20:17:25
Message: <3fdbba25$1@news.povray.org>
Thorsten Froehlich wrote:

>>Can you tell what are/were the reasons for deciding to rewrite the whole
>>POV-Ray in C++? Performance wise I think it doesn't mean much nowadays,
>>but do you think OO suites POV-Ray better than plain ol' procedural C?
>>It will be a huge task but do you think it will pay the effort as easier
>>code maintenance and further development?
>  
> I outlined the answers to your questions in the second half of the last
> paragraph of my message.

Indeed, I hadn't read that. You wrote: "a fast, lean and extraordinary 
stable piece of software". But doesn't Pov-Ray allready meet these 
goals? Or is this simply about it being _easier_ to achieve those goals 
with C++ than with C? (My knowledge of C++ is _very_ limited). Just curious.

Severi S.


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