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So finally, is it a bug or not ? It's like at least that the official
binary version for linux produces the "bug". So, even if it's slower,
why not changing the zero thickness box to a square mesh or a very thin
box that won't produce the weird behavior ?
Nico
Lutz-Peter Hooge wrote:
> Nico <rou### [at] loriafr> wrote:
>
>
>>But when I render the screen.pov example file I get the attached image.
>
>
> I get the same image in a MingW (gcc 3.2) compile.
> recompiling without -ffastmath fixes this.
>
> Minimal scene that will show the bug:
>
> //#declare epsilon = 0.000000000000001; // this works
> #declare epsilon = 0; // this not
> box {
> 0, <1,1,epsilon>
> pigment {color rgb 0}
> translate <-0.5,-0.5,0>+2*z
> scale 0.02
> }
> background{color rgb 1}
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