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Nico <rou### [at] loria fr> wrote:
> But when I render the screen.pov example file I get the attached image.
I get the same image in a MingW (gcc 3.2) compile.
recompiling without -ffastmath fixes this.
Minimal scene that will show the bug:
//#declare epsilon = 0.000000000000001; // this works
#declare epsilon = 0; // this not
box {
0, <1,1,epsilon>
pigment {color rgb 0}
translate <-0.5,-0.5,0>+2*z
scale 0.02
}
background{color rgb 1}
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